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Thu Sep 7 21:19:44 2006 UTC
(8 years, 1 month ago) by pavalos
CVS tags: HEAD
WARNS6 cleanup (1803 warnings).
ANSI function declarations.
Rename local variables that shadow globals.
Use string functions from libc instead of creating our own.
Remove void casts for unchecked function returns.
Spell parameter correctly.
Don't try to return a value from void functions.
Remove compat library requirement (gtty -> ioctl).
Add new function "dowarp" that calls warp() from play.c. (Taken from
Change chars that are used for numeric values to shorts so they can be
properly used as array indexes.
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* @(#)autover.c 8.1 (Berkeley) 5/31/93
* $FreeBSD: src/games/trek/autover.c,v 1.4 1999/11/30 03:49:43 billf Exp $
* $DragonFly: src/games/trek/autover.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
# include "trek.h"
** Automatic Override
** If we should be so unlucky as to be caught in a quadrant
** with a supernova in it, this routine is called. It is
** called from checkcond().
** It sets you to a random warp (guaranteed to be over 6.0)
** and starts sending you off "somewhere" (whereever that is).
** Please note that it is VERY important that you reset your
** warp speed after the automatic override is called. The new
** warp factor does not stay in effect for just this routine.
** This routine will never try to send you more than sqrt(2)
** quadrants, since that is all that is needed.
printf("\07RED ALERT: The %s is in a supernova quadrant\n", Ship.shipname);
printf("*** Emergency override attempts to hurl %s to safety\n", Ship.shipname);
/* let's get our ass out of here */
Ship.warp = 6.0 + 2.0 * franf();
Ship.warp2 = Ship.warp * Ship.warp;
Ship.warp3 = Ship.warp2 * Ship.warp;
dist = 0.75 * Ship.energy / (Ship.warp3 * (Ship.shldup + 1));
if (dist > 1.4142)
dist = 1.4142;
course = ranf(360);
Etc.nkling = -1;
Ship.cond = RED;
warp(-1, course, dist);