File:  [DragonFly] / src / games / trek / destruct.c
Revision 1.3: download - view: text, annotated - select for diffs
Thu Sep 7 21:19:44 2006 UTC (7 years, 7 months ago) by pavalos
Branches: MAIN
CVS tags: HEAD, DragonFly_RELEASE_2_0_Slip, DragonFly_RELEASE_2_0, DragonFly_RELEASE_1_8_Slip, DragonFly_RELEASE_1_8, DragonFly_RELEASE_1_12_Slip, DragonFly_RELEASE_1_12, DragonFly_RELEASE_1_10_Slip, DragonFly_RELEASE_1_10, DragonFly_Preview
WARNS6 cleanup (1803 warnings).

ANSI function declarations.

Staticize functions.

Rename local variables that shadow globals.

Use string functions from libc instead of creating our own.

Remove void casts for unchecked function returns.

Spell parameter correctly.

Don't try to return a value from void functions.

Remove compat library requirement (gtty -> ioctl).

Add new function "dowarp" that calls warp() from play.c.  (Taken from
NetBSD).

Change chars that are used for numeric values to shorts so they can be
properly used as array indexes.

/*
 * Copyright (c) 1980, 1993
 *	The Regents of the University of California.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. All advertising materials mentioning features or use of this software
 *    must display the following acknowledgement:
 *	This product includes software developed by the University of
 *	California, Berkeley and its contributors.
 * 4. Neither the name of the University nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 *
 * @(#)destruct.c	8.1 (Berkeley) 5/31/93
 * $FreeBSD: src/games/trek/destruct.c,v 1.4 1999/11/30 03:49:46 billf Exp $
 * $DragonFly: src/games/trek/destruct.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
 */

# include	"getpar.h"
# include	"trek.h"

/*
**  Self Destruct Sequence
**
**	The computer starts up the self destruct sequence.  Obviously,
**	if the computer is out nothing can happen.  You get a countdown
**	and a request for password.  This must match the password that
**	you entered at the start of the game.
**
**	You get to destroy things when you blow up; hence, it is
**	possible to win the game by destructing if you take the last
**	Klingon with you.
**
**	By the way, the \032 in the message is a ^Z, which is because
**	the terminal in my office is an ADM-3, which uses that char-
**	acter to clear the screen.  I also stick in a \014 (form feed)
**	because that clears some other screens.
**
**	Uses trace flag 41
*/

void
destruct(__unused int unused)
{
	char		checkpass[15];
	int	i, j;
	double		zap;

	if (damaged(COMPUTER)) {
		out(COMPUTER);
		return;
	}
	printf("\n\07 --- WORKING ---\07\n");
	sleep(3);
	/* output the count 10 9 8 7 6 */
	for (i = 10; i > 5; i--)
	{
		for (j = 10;  j > i; j--)
			printf("   ");
		printf("%d\n", i);
		sleep(1);
	}
	/* check for password on new line only */
	skiptonl(0);
	getstrpar("Enter password verification", checkpass, 14, 0);
	sleep(2);
	if (!sequal(checkpass, Game.passwd)) {
		printf("Self destruct sequence aborted\n");
		return;
	}
	printf("Password verified; self destruct sequence continues:\n");
	sleep(2);
	/* output count 5 4 3 2 1 0 */
	for (i = 5; i >= 0; i--)
	{
		sleep(1);
		for (j = 5; j > i; j--)
			printf("   ");
		printf("%d\n", i);
	}
	sleep(2);
	printf("\032\014***** %s destroyed *****\n", Ship.shipname);
	Game.killed = 1;
	/* let's see what we can blow up!!!! */
	zap = 20.0 * Ship.energy;
	Game.deaths += Ship.crew;
	for (i = 0; i < Etc.nkling; )
	{
		if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap)
			killk(Etc.klingon[i].x, Etc.klingon[i].y);
		else
			i++;
	}
	/* if we didn't kill the last Klingon (detected by killk), */
	/* then we lose.... */
	lose(L_DSTRCT);
}