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Thu Sep 7 21:19:44 2006 UTC
(7 years, 11 months ago) by pavalos
CVS tags: HEAD
WARNS6 cleanup (1803 warnings).
ANSI function declarations.
Rename local variables that shadow globals.
Use string functions from libc instead of creating our own.
Remove void casts for unchecked function returns.
Spell parameter correctly.
Don't try to return a value from void functions.
Remove compat library requirement (gtty -> ioctl).
Add new function "dowarp" that calls warp() from play.c. (Taken from
Change chars that are used for numeric values to shorts so they can be
properly used as array indexes.
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* without specific prior written permission.
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* @(#)initquad.c 8.1 (Berkeley) 5/31/93
* $FreeBSD: src/games/trek/initquad.c,v 1.4 1999/11/30 03:49:49 billf Exp $
* $DragonFly: src/games/trek/initquad.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
# include "trek.h"
** Paramize Quadrant Upon Entering
** A quadrant is initialized from the information held in the
** Quad matrix. Basically, everything is just initialized
** randomly, except for the starship, which goes into a fixed
** If there are Klingons in the quadrant, the captain is informed
** that the condition is RED, and he is given a chance to put
** his shields up if the computer is working.
** The flag `f' is set to disable the check for condition red.
** This mode is used in situations where you know you are going
** to be docked, i.e., abandon() and help().
int i, j;
int rx, ry;
int nbases, nstars;
struct quad *q;
q = &Quad[Ship.quadx][Ship.quady];
/* ignored supernova'ed quadrants (this is checked again later anyway */
if (q->stars < 0)
Etc.nkling = q->klings;
nbases = q->bases;
nstars = q->stars;
nholes = q->holes;
/* have we blundered into a battle zone w/ shields down? */
if (Etc.nkling > 0 && !f)
Ship.cond = RED;
/* clear out the quadrant */
for (i = 0; i < NSECTS; i++)
for (j = 0; j < NSECTS; j++)
Sect[i][j] = EMPTY;
/* initialize Enterprise */
Sect[Ship.sectx][Ship.secty] = Ship.ship;
/* initialize Klingons */
for (i = 0; i < Etc.nkling; i++)
Sect[rx][ry] = KLINGON;
Etc.klingon[i].x = rx;
Etc.klingon[i].y = ry;
Etc.klingon[i].power = Param.klingpwr;
Etc.klingon[i].srndreq = 0;
/* initialize star base */
if (nbases > 0)
Sect[rx][ry] = BASE;
Etc.starbase.x = rx;
Etc.starbase.y = ry;
/* initialize inhabited starsystem */
if (q->qsystemname != 0)
Sect[rx][ry] = INHABIT;
nstars -= 1;
/* initialize black holes */
for (i = 0; i < nholes; i++)
Sect[rx][ry] = HOLE;
/* initialize stars */
for (i = 0; i < nstars; i++)
Sect[rx][ry] = STAR;
Move.newquad = 1;
sector(int *x, int *y)
int i, j;
i = ranf(NSECTS);
j = ranf(NSECTS);
} while (Sect[i][j] != EMPTY);
*x = i;
*y = j;