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Thu Sep 7 21:19:44 2006 UTC
(7 years, 3 months ago) by pavalos
CVS tags: HEAD
WARNS6 cleanup (1803 warnings).
ANSI function declarations.
Rename local variables that shadow globals.
Use string functions from libc instead of creating our own.
Remove void casts for unchecked function returns.
Spell parameter correctly.
Don't try to return a value from void functions.
Remove compat library requirement (gtty -> ioctl).
Add new function "dowarp" that calls warp() from play.c. (Taken from
Change chars that are used for numeric values to shorts so they can be
properly used as array indexes.
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* @(#)ram.c 8.1 (Berkeley) 5/31/93
* $FreeBSD: src/games/trek/ram.c,v 1.4 1999/11/30 03:49:53 billf Exp $
* $DragonFly: src/games/trek/ram.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
# include "trek.h"
** RAM SOME OBJECT
** You have run into some sort of object. It may be a Klingon,
** a star, or a starbase. If you run into a star, you are really
** stupid, because there is no hope for you.
** If you run into something else, you destroy that object. You
** also rack up incredible damages.
ram(int ix, int iy)
printf("\07RED ALERT\07: collision imminent\n");
c = Sect[ix][iy];
printf("%s rams Klingon at %d,%d\n", Ship.shipname, ix, iy);
printf("Yeoman Rand: Captain, isn't it getting hot in here?\n");
printf("Spock: Hull temperature approaching 550 Degrees Kelvin.\n");
printf("You ran into the starbase at %d,%d\n", ix, iy);
/* don't penalize the captain if it wasn't his fault */
Game.killb += 1;
printf("%s heavily damaged\n", Ship.shipname);
/* select the number of deaths to occur */
i = 10 + ranf(20 * Game.skill);
Game.deaths += i;
Ship.crew -= i;
printf("McCoy: Take it easy Jim; we had %d casualties.\n", i);
/* damage devices with an 80% probability */
for (i = 0; i < NDEV; i++)
if (ranf(100) < 20)
damage(i, (2.5 * (franf() + franf()) + 1.0) * Param.damfac[i]);
/* no chance that your shields remained up in all that */
Ship.shldup = 0;