File:  [DragonFly] / src / games / trek / setup.c
Revision 1.3: download - view: text, annotated - select for diffs
Thu Sep 7 21:19:44 2006 UTC (8 years, 2 months ago) by pavalos
Branches: MAIN
CVS tags: HEAD, DragonFly_RELEASE_2_0_Slip, DragonFly_RELEASE_2_0, DragonFly_RELEASE_1_8_Slip, DragonFly_RELEASE_1_8, DragonFly_RELEASE_1_12_Slip, DragonFly_RELEASE_1_12, DragonFly_RELEASE_1_10_Slip, DragonFly_RELEASE_1_10, DragonFly_Preview
WARNS6 cleanup (1803 warnings).

ANSI function declarations.

Staticize functions.

Rename local variables that shadow globals.

Use string functions from libc instead of creating our own.

Remove void casts for unchecked function returns.

Spell parameter correctly.

Don't try to return a value from void functions.

Remove compat library requirement (gtty -> ioctl).

Add new function "dowarp" that calls warp() from play.c.  (Taken from
NetBSD).

Change chars that are used for numeric values to shorts so they can be
properly used as array indexes.

/*
 * Copyright (c) 1980, 1993
 *	The Regents of the University of California.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. All advertising materials mentioning features or use of this software
 *    must display the following acknowledgement:
 *	This product includes software developed by the University of
 *	California, Berkeley and its contributors.
 * 4. Neither the name of the University nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 *
 * @(#)setup.c	8.1 (Berkeley) 5/31/93
 * $FreeBSD: src/games/trek/setup.c,v 1.6 1999/11/30 03:49:54 billf Exp $
 * $DragonFly: src/games/trek/setup.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
 */

# include	"trek.h"
# include	"getpar.h"

/*
**  INITIALIZE THE GAME
**
**	The length, skill, and password are read, and the game
**	is initialized.  It is far too difficult to describe all
**	that goes on in here, but it is all straight-line code;
**	give it a look.
**
**	Game restart and tournament games are handled here.
*/

struct cvntab	Lentab[] =
{
	{ "s",		"hort",		(void (*)(int))1,	0 },
	{ "m",		"edium",	(void (*)(int))2,	0 },
	{ "l",		"ong",		(void (*)(int))4,	0 },
	{ "restart",	"",		NULL,			0 },
	{ NULL,		NULL,		NULL,			0 }
};

struct cvntab	Skitab[] =
{
	{ "n",		"ovice",	(void (*)(int))1,	0 },
	{ "f",		"air",		(void (*)(int))2,	0 },
	{ "g",		"ood",		(void (*)(int))3,	0 },
	{ "e",		"xpert",	(void (*)(int))4,	0 },
	{ "c",		"ommodore",	(void (*)(int))5,	0 },
	{ "i",		"mpossible",	(void (*)(int))6,	0 },
	{ NULL, 	NULL,		NULL,			0 }
};

void
setup(void)
{
	struct cvntab		*r;
	int		i, j;
	double			f;
	int			d;
	int			klump;
	int			ix, iy;
	struct quad	*q;
	struct event		*e;

	while (1)
	{
		r = getcodpar("What length game", Lentab);
		Game.length = (long) r->value;
		if (Game.length == 0)
		{
			if (restartgame())
				continue;
			return;
		}
		break;
	}
	r = getcodpar("What skill game", Skitab);
	Game.skill = (long) r->value;
	Game.tourn = 0;
	getstrpar("Enter a password", Game.passwd, 14, 0);
	if (sequal(Game.passwd, "tournament"))
	{
		getstrpar("Enter tournament code", Game.passwd, 14, 0);
		Game.tourn = 1;
		d = 0;
		for (i = 0; Game.passwd[i]; i++)
			d += Game.passwd[i] << i;
		srandom(d);
	}
	Param.bases = Now.bases = ranf(6 - Game.skill) + 2;
	if (Game.skill == 6)
		Param.bases = Now.bases = 1;
	Param.time = Now.time = 6.0 * Game.length + 2.0;
	i = Game.skill;
	j = Game.length;
	Param.klings = Now.klings = i * j * 3.5 * (franf() + 0.75);
	if (Param.klings < i * j * 5)
		Param.klings = Now.klings = i * j * 5;
	if (Param.klings <= i)		/* numerical overflow problems */
		Param.klings = Now.klings = 127;
	Param.energy = Ship.energy = 5000;
	Param.torped = Ship.torped = 10;
	Ship.ship = ENTERPRISE;
	Ship.shipname = "Enterprise";
	Param.shield = Ship.shield = 1500;
	Param.resource = Now.resource = Param.klings * Param.time;
	Param.reserves = Ship.reserves = (6 - Game.skill) * 2.0;
	Param.crew = Ship.crew = 387;
	Param.brigfree = Ship.brigfree = 400;
	Ship.shldup = 1;
	Ship.cond = GREEN;
	Ship.warp = 5.0;
	Ship.warp2 = 25.0;
	Ship.warp3 = 125.0;
	Ship.sinsbad = 0;
	Ship.cloaked = 0;
	Param.date = Now.date = (ranf(20) + 20) * 100;
	f = Game.skill;
	f = log(f + 0.5);
	for (i = 0; i < NDEV; i++)
		if (Device[i].name[0] == '*')
			Param.damfac[i] = 0;
		else
			Param.damfac[i] = f;
	/* these probabilities must sum to 1000 */
	Param.damprob[WARP] = 70;	/* warp drive		 7.0% */
	Param.damprob[SRSCAN] = 110;	/* short range scanners	11.0% */
	Param.damprob[LRSCAN] = 110;	/* long range scanners	11.0% */
	Param.damprob[PHASER] = 125;	/* phasers		12.5% */
	Param.damprob[TORPED] = 125;	/* photon torpedoes	12.5% */
	Param.damprob[IMPULSE] = 75;	/* impulse engines	 7.5% */
	Param.damprob[SHIELD] = 150;	/* shield control	15.0% */
	Param.damprob[COMPUTER] = 20;	/* computer		 2.0% */
	Param.damprob[SSRADIO] = 35;	/* subspace radio	 3.5% */
	Param.damprob[LIFESUP] = 30;	/* life support		 3.0% */
	Param.damprob[SINS] = 20;	/* navigation system	 2.0% */
	Param.damprob[CLOAK] = 50;	/* cloaking device	 5.0% */
	Param.damprob[XPORTER] = 80;	/* transporter		 8.0% */
	/* check to see that I didn't blow it */
	for (i = j = 0; i < NDEV; i++)
		j += Param.damprob[i];
	if (j != 1000)
		syserr("Device probabilities sum to %d", j);
	Param.dockfac = 0.5;
	Param.regenfac = (5 - Game.skill) * 0.05;
	if (Param.regenfac < 0.0)
		Param.regenfac = 0.0;
	Param.warptime = 10;
	Param.stopengy = 50;
	Param.shupengy = 40;
	i = Game.skill;
	Param.klingpwr = 100 + 150 * i;
	if (i >= 6)
		Param.klingpwr += 150;
	Param.phasfac = 0.8;
	Param.hitfac = 0.5;
	Param.klingcrew = 200;
	Param.srndrprob = 0.0035;
	Param.moveprob[KM_OB] = 45;
	Param.movefac[KM_OB] = .09;
	Param.moveprob[KM_OA] = 40;
	Param.movefac[KM_OA] = -0.05;
	Param.moveprob[KM_EB] = 40;
	Param.movefac[KM_EB] = 0.075;
	Param.moveprob[KM_EA] = 25 + 5 * Game.skill;
	Param.movefac[KM_EA] = -0.06 * Game.skill;
	Param.moveprob[KM_LB] = 0;
	Param.movefac[KM_LB] = 0.0;
	Param.moveprob[KM_LA] = 10 + 10 * Game.skill;
	Param.movefac[KM_LA] = 0.25;
	Param.eventdly[E_SNOVA] = 0.5;
	Param.eventdly[E_LRTB] = 25.0;
	Param.eventdly[E_KATSB] = 1.0;
	Param.eventdly[E_KDESB] = 3.0;
	Param.eventdly[E_ISSUE] = 1.0;
	Param.eventdly[E_SNAP] = 0.5;
	Param.eventdly[E_ENSLV] = 0.5;
	Param.eventdly[E_REPRO] = 2.0;
	Param.navigcrud[0] = 1.50;
	Param.navigcrud[1] = 0.75;
	Param.cloakenergy = 1000;
	Param.energylow = 1000;
	for (i = 0; i < MAXEVENTS; i++)
	{
		e = &Event[i];
		e->date = 1e50;
		e->evcode = 0;
	}
	xsched(E_SNOVA, 1, 0, 0, 0);
	xsched(E_LRTB, Param.klings, 0, 0, 0);
	xsched(E_KATSB, 1, 0, 0, 0);
	xsched(E_ISSUE, 1, 0, 0, 0);
	xsched(E_SNAP, 1, 0, 0, 0);
	Ship.sectx = ranf(NSECTS);
	Ship.secty = ranf(NSECTS);
	Game.killk = Game.kills = Game.killb = 0;
	Game.deaths = Game.negenbar = 0;
	Game.captives = 0;
	Game.killinhab = 0;
	Game.helps = 0;
	Game.killed = 0;
	Game.snap = 0;
	Move.endgame = 0;

	/* setup stars */
	for (i = 0; i < NQUADS; i++)
		for (j = 0; j < NQUADS; j++)
		{
			q = &Quad[i][j];
			q->klings = q->bases = 0;
			q->scanned = -1;
			q->stars = ranf(9) + 1;
			q->holes = ranf(3) - q->stars / 5;
			q->qsystemname = 0;
		}

	/* select inhabited starsystems */
	for (d = 1; d < NINHAB; d++)
	{
		do
		{
			i = ranf(NQUADS);
			j = ranf(NQUADS);
			q = &Quad[i][j];
		} while (q->qsystemname);
		q->qsystemname = d;
	}

	/* position starbases */
	for (i = 0; i < Param.bases; i++)
	{
		while (1)
		{
			ix = ranf(NQUADS);
			iy = ranf(NQUADS);
			q = &Quad[ix][iy];
			if (q->bases > 0)
				continue;
			break;
		}
		q->bases = 1;
		Now.base[i].x = ix;
		Now.base[i].y = iy;
		q->scanned = 1001;
		/* start the Enterprise near starbase */
		if (i == 0)
		{
			Ship.quadx = ix;
			Ship.quady = iy;
		}
	}

	/* position klingons */
	for (i = Param.klings; i > 0; )
	{
		klump = ranf(4) + 1;
		if (klump > i)
			klump = i;
		while (1)
		{
			ix = ranf(NQUADS);
			iy = ranf(NQUADS);
			q = &Quad[ix][iy];
			if (q->klings + klump > MAXKLQUAD)
				continue;
			q->klings += klump;
			i -= klump;
			break;
		}
	}

	/* initialize this quadrant */
	printf("%d Klingons\n%d starbase", Param.klings, Param.bases);
	if (Param.bases > 1)
		printf("s");
	printf(" at %d,%d", Now.base[0].x, Now.base[0].y);
	for (i = 1; i < Param.bases; i++)
		printf(", %d,%d", Now.base[i].x, Now.base[i].y);
	printf("\nIt takes %d units to kill a Klingon\n", Param.klingpwr);
	Move.free = 0;
	initquad(0);
	srscan(1);
	attack(0);
}