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SDL_Rect(3)                    SDL API Reference                   SDL_Rect(3)

NAME

SDL_Rect - Defines a rectangular area

STRUCTURE DEFINITION

typedef struct{ Sint16 x, y; Uint16 w, h; } SDL_Rect;

STRUCTURE DATA

x, y Position of the upper-left corner of the rectangle w, h The width and height of the rectangle

DESCRIPTION

A SDL_Rect defines a rectangular area of pixels. It is used by SDL_BlitSurface to define blitting regions and by several other video functions.

SEE ALSO

SDL_BlitSurface, SDL_UpdateRect SDL Tue 11 Sep 2001, 23:01 SDL_Rect(3)

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