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BATTLESTAR(6) DragonFly Games Manual BATTLESTAR(6)
battlestar -- a tropical adventure game
battlestar is an adventure game in the classic style. However, it's
slightly less of a puzzle and more a game of exploration. There are a
few magical words in the game, but on the whole, simple English should
suffice to make one's desires understandable to the parser.
In the days before the darkness came, when battlestars ruled the heav-
Three He made and gave them to His daughters,
Beautiful nymphs, the goddesses of the waters.
One to bring good luck and simple feats of wonder,
Two to wash the lands and churn the waves asunder,
Three to rule the world and purge the skies with thunder.
In those times great wizards were known and their powers were beyond
belief. They could take any object from thin air, and, uttering the word
`su' could disappear.
In those times men were known for their lust for gold and desire to wear
fine weapons. Swords and coats of mail were fashioned that could with-
stand a laser blast.
But when the darkness fell, the rightful reigns were toppled. Swords and
helms and heads of state went rolling across the grass. The entire fleet
of battlestars was reduced to a single ship.
take --- take an object
drop --- drop an object
wear --- wear an object you are holding
draw --- carry an object you are wearing
put on --- take an object and wear it
take off -- draw an object and drop it
throw <object> <direction>
! <shell esc>
>-: take watermelon
>-: take knife and sword and apple, drop all
Notice that the "shadow" of the next word stays around if you want to
take advantage of it. That is, saying "take knife" and then "drop" will
drop the knife you just took.
SCORE & INVEN
The two commands ``score'' and ``inven'' will print out your current sta-
tus in the game.
SAVING A GAME
The command ``save'' will save your game in a file called Bstar in your
home directory by default. You can recover a saved game by using the -r
option when you start up the game.
The compass directions N, S, E, and W can be used if you have a compass.
If you don't have a compass, you'll have to say R, L, A, or B, which
stand for Right, Left, Ahead, and Back. Directions printed in room
descriptions are always printed in R, L, A, and B relative directions.
I wrote Battlestar in 1979 in order to experiment with the niceties of
the C Language. Most interesting things that happen in the game are
hardwired into the code, so don't send me any hate mail about it!
Instead, enjoy art for art's sake!
INSPIRATION & ASSISTANCE
Peter Da Silva
Ken Arnold & Company
Send to email@example.com, firstname.lastname@example.org, rig-
DragonFly 5.1 May 31, 1993 DragonFly 5.1