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Quake 3 problems

From: <Pablo.Docampo.Dieguez@xxxxxxxxx>
Date: Mon, 11 Apr 2005 10:54:51 +0200


I'm, for now, a happy DragonFly 1.1-DEVELOPMENT, but I have a problem with dri in linux emulation.

Dri works fine with xorg, as I can see with glxgears and glsinfo, but when I want want to play Quake 3 under linux emulation I have to use software render (well, it's not playable that way :( ), and glxinfo from the linux emulation fails the direct render.

Part of the quake3.x86 execution output:

libGL error: failed to open DRM: Operation not permitted
libGL error: reverting to (slow) indirect rendering
Using 4/4/4 Color bits, 16 depth, 0 stencil display.
GL_RENDERER: Mesa GLX Indirect

and the final part of dmesg

info: [drm] Loading R200 Microcode
linux: 'ioctl' fd=13, cmd=0x6401 ('d',1) not implemented

Of course linux_base and linux_dri are installed (from current ports).

I have moved /compat to /usr/local/compat because of disk space problems (I suppose it's no the problem there...)

Sorry for my english and any idea is welcome!


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